NAVIGATION

Thursday, February 27, 2014

Incolore Sketches

Last night till now I have been doing initial sketches of my new project in development, Incolore, and of course, once I do the digital sprites their designs are bound to change for the better. Whoops~!

Since this is a shounen-ai game, there are more males here than females.

And sorry if my proportions are distorted, I rarely draw traditionally lately.

Wednesday, February 26, 2014

New Game: Incolore

So since my recent game is finally done and released yesterday, it's now to make a new one! Yes, I am hyped!

Sadly though, I have scrapped two potential subjects due to limited resources. I was excited to develop them but with no materials, I have no choice but to scrap / put them on hold until I find resources.

So my next game, I decided to make it a shounen-ai / boy's love, entitled, Incolore, just a simple story that originated from my mind. Although this story have connections to other stories I had in mind, I chose this particular plot to make a game. I'm thinking of just making it short unlike Fetish.

Fetish News

FETISH: EVERY SECOND COUNTS WALKTHROUGH HAS BEEN ADDED.

Even though I have put up the walkthrough, please try getting all the endings without having a cheat sheet.

Thank you to those who downloaded and play my game!

Be sure to leave a feedback either here or on Lemma Soft Forums provided in Fetish:ESC's page.!


EDIT: MAC files in 4shared are now available!


Sidenotes: Screenshots will be added soon.



THIS HAS BEEN PPPPANTSU.





Tuesday, February 25, 2014

Released + New Game!

FETISH: EVERY SECOND COUNTS IS FINALLY RELEASED!

Check it here: yeah, click here!

EDIT:
Only the ZIP file for Windows hosted by 4shared & Mediafire is available but MAC files will be up soon!

EDIT: ZIP file for MAC hosted by Mediafire is now available!

I hope everyone will enjoy this update, I've put all my sweat, tears, and effort in this one.

Although there are lots to still uncover about my characters and the story itself, I can't just compress it all in a visual novel. The story is surprisingly longer than from what I have imagined.

But nonetheless, I am proud of this one. I learned new codes too!!!


Sunday, February 23, 2014

Fetish 2.0 Release Date

This won't be too long.

The title says it all.

As of now, the game progress is really going well and I am currently writing the last two routes, just a few more words, and then a few CGs left, and Fetish 2.0 is done!!! I am really excited to release this updated version!

So here is the expected date/s of release!

Saturday, February 22, 2014

Almost there

Updaaaaaaaaaate before my day ends.

After a few minutes of suffering from writer's block, finally, the third to the last route is done!!!

So two more routes, plus a few more CGs, and Fetish: Every Second Counts will be up for release!

I'm really excited to release this, as some of my friends are also looking forward to this updated version! QAQ

I have lots of stuff in store for you guys, I hope you will like them, and some new features.

Also, I was thinking of joining NanoReno 2014 at Lemma Soft Forums this coming March. Making a visual novel from scratch in just a span of one month is really a challenge, albeit I already have a story in mind.

But anyway, must focus on Fetish! I'm almost there!


THIS HAS BEEN PPPPANTSU.





Friday, February 21, 2014

More Screens!

I'm experiencing writer's block again and I hate it.

Although good news is, I have accomplished something for the past two days of not writing routes. I also go to play with new codes and checked everything of they are working.

As the title says, MORE SCREENS!
Yes! Not just the Load / Save and Options screens!

  • CG Gallery
  • Unlockable features
  • Bonus Materials
It think Fetish 2.0 will be much heavier in file size.



THIS HAS BEEN PPPPANTSU.





Thursday, February 20, 2014

More CGs

So!!! Last night I have been drawing and rendering CGs but I ended up only finishing one CG and it's variation, since it was kinda big and well, with backgrounds so it took me a while to finish. Of course, I took a break. My shoulders were all stiff.

Anyway, here, take a peak.



This cg is probably the one with the best renders, ever.

Wednesday, February 19, 2014

CGs

So last night I kinda stayed up late doing CGs and stuff, but in the end, I just watched anime series because I couldn't get my anatomy right.

Anyway, I'm working on three CGs now, all for Vier's route. There'll be also variations for all of them, so this really takes up a lot of time and hard work.

Here, have the WIPs as a special service. :D

Tuesday, February 18, 2014

Progress

Woo!!!!

Finally made a progress blog, time to separate my sh*t and everything about my visual novels from my personal life and other rants! Although I'll be more active in my personal blog, all progress and status of my visual novels will, from now on, will be posted here!

So as for my first post, of course, about my ongoing project, the second installment / version of Fetish, subtitled Every Second Counts.

Anyway, for the past days I've been struggling with writer's and artist's blocks. That just really sucks! I mean, I can't work with my game! It's really frustrating, you know?

But anyway, here, have a look, although I have posted this in my personal blog.